I am a Game Programmer based in Stuttgart and would love to work for you.
I first started programming when I discovered that browsergames are not that hard to make by myself. Soon I discovered that I was wrong and so after graduation, I decided to study “Computer science and media“ at “Stuttgart Media University“. My first actual game was “Nobble - The Parasite“, a simple 3D platformer where you could infest your enemies to survive longer.
In my 6 month as an intern at “M.A.D.E“, a games developer in Stuttgart, I mainly worked on Colors, a simplistic game where you have to draw lines through same coloured dots to get them all. I also worked on my first console realease with “Slice Zombies for Kinect“. I was in charge of Quality Assurance and did additional programming of smaller features to optimize the game.
In my final year, I was Project manager and one of the three programmers for the game “Elena - Displaced Reality“. It's an exploration game set inside a middle-class house that transforms slowly room per room into a spooky, run-down version of it. We released it in December 2016 and won an award for it. My thesis was about porting Elena to a Virtual Reality experience.
Many of my past projects are made with Unity, but I have experience working with Unreal Engine, too.
I work best with a team that respects one another and have basic knowledge of 3D/2D Art, Music and SFX Creation as well as Project management. I think it is best to now all the workflows required for a game, because a programmer has to work with everybody at one time.
December 2016 - March 2018
Academic researcher at Stuttgart Media University
October 2014 - March 2015
Programming Intern at M.A.D.E. GmbH
October 2012 - August 2016
Computer Science and Media at Stuttgart Media University
General qualification for university entrance (Abitur)
at Lessing-Gymnasium Karlsruhe
May 16, 1993
Born in Karlsruhe, Germany